interactive art & Design
Exploratory interactive design I did in college, ranging from conceptual to fully realized.
Duration: Apr 2016 - May 2016
Team: 3 students
Skills: physical prototyping & computing, videography
The Octopus Garden is a community plot located in Pittsburgh, Pennsylvania. One main issue with such gardens is that visitors may not understand how they work: each bed is rented out and planted by individuals. However, we still wanted to encourage neighborhood participation. Our goal was to design a digital and physical ecosystem that notifies and teaches passerby how to carry out simple plant-care tasks. This way, the community can be engaged while still respecting the ownership of each plant.
Duration: Sep 2015
Team: solo project
Skills: physical computing
I wanted to explore a scenario where instead the environment is the character experiencing us. Turning aspects from passive set pieces to active characters momentarily upsets the conventional relationship between humans and their immediate surroundings.
A microphone is used to sense loud noises for the flowers to react to. The flowers’ movement in response to sound mimics the same reaction people have to someone entering their space. The flowers swing to face the noise source, startled.
To further anthropomorphize the flowers, they quickly shudder as if shaking their heads in disapproval. Overall it's a prototype of a larger art piece that makes people conscious about how they affect environments they enter.
Duration: Jun 2014 - Dec 2014
Team: solo project
Skills: physical prototyping
Exploring the uses of biological lifeforms as information displays. Experiments included testing the reliability and variety of mapping methods of plant manipulation to dynamic data collections.
GIMI: Get it, Make it
Duration: Sep 2014 - Dec 2014
Team: 2 students
Skills: contextual inquiry, physical prototyping, video editing
GIMI (Get It, Make It) is a conceptual design that turns online DIY tutorials into interactive, streamlined experiences that encourages users to set goals and provide incentives to complete lessons. We aimed to provide another dimension to the remote learning experience by using technology to overcome its current limitations.
We observed and interviewed 15 participants. After categorizing both student and teacher concerns, we put the most important observations on sticky notes. The notes were first grouped by skill type and regrouped in clusters that best represented the users' major concerns. We held a brainstorming session on bridging the gap between remote learning and the traditional apprenticeship model.
It was clear that physical co-location and interactivity between teacher and student has a great impact on learning. Also, the teacher needed support visualizing what to do for each step and explaining decisions that may not be intuitive for the student. Finally removing concern about location the correct supplies would allow the student to focus solely on learning a new skill. We aimed to address these core issues in our system.
Duration: Feb 2014 - May 2014
Team: 3 students
Skills: physical computing, fabrication, 3D modeling, 3D printing
Our goal was to create a 3D printer that can produce customizable designs that you can eat! We wanted to combine the excitement of 3D fabrication technology with the tastiness and malleability of chocolate.
The chocolate is extruded onto a print plate using a movable print head, producing a preloaded pattern. These layers are then stacked on top of one another in 3D. The chocobot turns 2D designs into 3D structures by loading them into customized slicing software that calculates the path the print head will take while it prints. The sliced design is then loaded into the chocobot via WiFi or USB, and chocolate is loaded into the print head carriage.
The chocobot shapes chocolate without molds and the ability to print designs that are not possible using traditional one-sided molds. This allows for greater expression of creativity for artists as well as amateurs, since every design would be uniquely printed. Also, the chocobot is for children and adults alike because anyone can easily create customized edibles in a fun and artistic manner!